Licensing & attribution
Everything in Parable is free and MIT-licensed. Install it, modify it, ship it commercially — the code is copied into your project and it's yours. There is no paid tier.
How components are made
Parable components are independent, original implementations. Some are
inspired by interaction patterns we admire elsewhere — a dock that magnifies, a
dot-matrix loader, an aurora hero. Where that's the case, the component's page
carries an "Inspired by" credit naming the source, and the registry item
embeds the same credit as meta.inspiredBy — so attribution travels with the
metadata, not just the marketing page.
Three rules govern every inspired-by component:
- Original code, always. We recreate the idea of an interaction — never port, transpile, or paraphrase another project's source. Interaction patterns aren't anyone's property; specific code is.
- Credit is visible and honest. The credit names the inspiration and links to it. It never implies the source endorses Parable, and never presents our component as theirs.
- Paid catalogs are reference-only. Where a pattern also exists in a commercial library, our version is built fresh from what's publicly visible — we don't purchase-and-port anyone's paid product.
Sources we credit
- Componentry by Harsh Jadhav (MIT) — velocity scroll, magnetic dock, silk aurora, split-flap, eye tracking, sticky scroll patterns.
- Cult UI by Jordan Gilliam (free tier, MIT) — dynamic island, expandable card, logo carousel patterns. Where a pattern exists only in the paid Cult Pro catalog (shift cards, notification systems, animated grids, animated inputs, pricing blocks), our version is an original built solely from the publicly visible rendering — rule 3 applies in full.
- Emil Kowalski — the Vaul-genre morphing bottom drawer that inspired our Family Drawer.
- cmdk by Paco Coursey — the ⌘K command-palette genre behind our Command Palette. Ours is written from scratch with no cmdk dependency.
- dot-matrix by Shawn — the dot-matrix loader category. Our loader is a clean-room original (dot-matrix's own code is not open source; we don't use any of it).
- metal-fx by Jakub Antalik (MIT) — the liquid-metal button effect.
- balloons-js by Artur Bień (MIT) — the balloon-release success moment.
- Watermelon UI (MIT) — dashboard block patterns,
and the
inspiredBymetadata convention itself, which we adopted from their presentation layer. - Paper Design — the dithered-shader hero category. Our GLSL is written from scratch.
- Skiper UI by Gxuri — the "product slice" framing. Skiper's own components are credited recreations; where a pattern clearly originates further upstream (e.g. Emil Kowalski, Rauno Freiberg), we credit the originator directly.
- React Bits — magnet lines pattern.
Your obligations as a user
None beyond MIT's notice preservation if you redistribute component source verbatim. Attribution to Parable is appreciated, never required.
If you believe a Parable component fails the rules above — too close to someone's actual code, or missing a credit it should carry — open an issue on GitHub and we'll fix it or pull the component while we do.